Artificial intelligence (AI) is the intelligence Intelligence is an umbrella term describing a property of the mind including related abilities, such as the capacities for abstract thought, understanding, communication, reasoning, learning, learning from the experience, planning, and problem solving of machines and the branch of computer science Computer science or computing science is the study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems. It is frequently described as the systematic study of algorithmic processes that create, describe, and transform information. Computer science that aims to create it. Textbooks define the field as "the study and design of intelligent agents In artificial intelligence, an intelligent agent is an autonomous entity which observes and acts upon an environment (i.e. it is an agent) and directs its activity towards achieving goals (i.e. it is rational). Intelligent agents may also learn or use knowledge to achieve their goals. They may be very simple or very complex: a reflex machine such,"[1] where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success.[2] John McCarthy John McCarthy , is an American computer scientist and cognitive scientist who received the Turing Award in 1971 for his major contributions to the field of Artificial Intelligence (AI). He was responsible for the coining of the term "Artificial Intelligence" in his 1955 proposal for the 1956 Dartmouth Conference and is the inventor of, who coined the term in 1956,[3] defines it as "the science and engineering of making intelligent machines."[4]
The field was founded on the claim that a central property of humans, intelligence—the sapience Sapience is often defined as wisdom, or the ability of an organism or entity to act with appropriate judgment. Judgment is a mental faculty which is a component of intelligence or alternatively may be considered an additional faculty, apart from intelligence, with its own properties. Robert Sternberg has segregated the capacity for judgment from of Homo sapiens Humans are known taxonomically as Homo sapiens , and are the only extant member of the Homo genus of bipedal primates in Hominidae, the great ape family. However, in some cases "human" is used to refer to any member of the genus Homo—can be so precisely described that it can be simulated by a machine.[5] This raises philosophical issues about the nature of the mind Mind is the aspect of intellect and consciousness experienced as combinations of thought, perception, memory, emotion, will and imagination, including all unconscious cognitive processes. The term is often used to refer, by implication, to the thought processes of reason. Mind manifests itself subjectively as a stream of consciousness and limits of scientific hubris Hubris means extreme haughtiness or arrogance. Hubris often indicates being out of touch with reality and overestimating one's own competence or capabilities, especially for people in positions of power, issues which have been addressed by myth, fiction This is a sub-article of Artificial intelligence , describing the different futuristic portrayals of fictional artificial intelligence in books and film and philosophy since antiquity.[6] Artificial intelligence has been the subject of optimism,[7] but has also suffered setbacks[8] and, today, has become an essential part of the technology industry, providing the heavy lifting for many of the most difficult problems in computer science.[9]
AI research is highly technical and specialized, deeply divided into subfields that often fail to communicate with each other.[10] Subfields have grown up around particular institutions, the work of individual researchers, the solution of specific problems, longstanding differences of opinion about how AI should be done and the application of widely differing tools. The central problems of AI include such traits as reasoning, knowledge, planning, learning, communication, perception and the ability to move and manipulate objects.[11] General intelligence (or "strong AI Strong AI is artificial intelligence that matches or exceeds human intelligence — the intelligence of a machine that can successfully perform any intellectual task that a human being can. It is a primary goal of artificial intelligence research and an important topic for science fiction writers and futurists. Strong AI is also referred to as &") is still a long-term goal of (some) research.[12]
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History
Main articles: History of artificial intelligence Categories: Artificial intelligence | History of software and Timeline of artificial intelligence Categories: History of artificial intelligence | Computing timelinesThinking machines and artificial beings appear in Greek myths Greek mythology is the body of myths and legends belonging to the ancient Greeks concerning their gods and heroes, the nature of the world, and the origins and significance of their own cult and ritual practices. They were a part of religion in ancient Greece. Modern scholars refer to the myths and study them in an attempt to throw light on the, such as Talos Talos or Talon (/ˈteɪlən/; Greek: Τάλων, Talōn) was, according to the Cretan tales incorporated into Greek mythology, a giant man of bronze who protected Europa in Crete from pirates and invaders by circling the island's shores three times daily while guarding it of Crete Crete is the largest and most populous of the Greek islands and the fifth largest island in the Mediterranean Sea at 8,336 km2 (3,219 sq mi). Crete is one of the 13 peripheries of Greece and covers the same area as the Greek region of Crete from before the 1987 administrative reform. It forms a significant part of the economy and cultural heritage, the golden robots of Hephaestus |} Hephaestus was a Greek god whose Roman equivalent was Vulcan. He is the son of Zeus and Hera (the King and Queen of the Gods). He was the god of technology, blacksmiths, craftsmen, artisans, sculptors, metals, metallurgy, fire and volcanoes. Like other mythic smiths but unlike most other gods, Hephaestus was lame, which gave him a grotesque and Pygmalion's Pygmalion is a legendary figure of Cyprus. Though Pygmalion is the Greek version of the Phoenician royal name Pumayyaton, he is most familiar from Ovid's Metamorphoses, X, in which Pygmalion is a sculptor who falls in love with a statue he has made Galatea Galatea is a name popularly applied to the statue carved by Pygmalion of Cyprus in Greek mythology. An allusion to Galatea in modern English has become a metaphor for a statue that has come to life.[13] Human likenesses believed to have intelligence were built in every major civilization: animated statues In the practice of religion, a cult image is a human-made object that is venerated for the deity, spirit or daemon that it embodies or represents. Cultus, the outward religious formulas of "cult", often centers upon the treatment of cult images, which may be dressed, fed or paraded, etc. Religious images cover a wider range of all types were worshipped in Egypt Egypt (pronounced /ˈiːdʒɪpt/ ; Arabic: مصر Miṣr, pronounced [misˤɾ] ( listen); Arabic: مِصْر Miṣr [ˈmisˤɾ]; Egyptian Arabic: مَصْر Maṣr [ˈmɑsˤɾ]; Coptic: Ⲭⲏⲙⲓ, kīmi; Egyptian: 𓆎𓅓𓏏𓊖 Kemet), officially the Arab Republic of Egypt, is a country mainly in North Africa, with the Sinai Peninsula and Greece Greece (English: /ˈɡriːs/ ; Greek: Ελλάδα, Elláda, IPA: [eˈlaða] ( listen); Ancient Greek: Ἑλλάς, Hellás, IPA: [helːás]), also known as Hellas and officially the Hellenic Republic (Ελληνική Δημοκρατία, Ellīnikī́ Dīmokratía, IPA: [eliniˈci ðimokraˈtia]), is a country in southeastern Europe, situated on[14] and humanoid automatons An automaton is a self-operating machine. The word is sometimes used to describe a robot, more specifically an autonomous robot. An alternative spelling, now obsolete, is automation were built by Yan Shi,[15] Hero of Alexandria Hero of Alexandria (Greek: Ἥρων ὁ Ἀλεξανδρεύς) (c. 10–70 AD). was an ancient Greek mathematician who was a resident of a Roman province (Ptolemaic Egypt); he was also an engineer who was active in his native city of Alexandria. He is considered the greatest experimenter of antiquity and his work is representative of the,[16] Al-Jazari Abū al-'Iz Ibn Ismā'īl ibn al-Razāz al-Jazarī (Arabic: أَبُو اَلْعِزِ بْنُ إسْماعِيلِ بْنُ الرِّزاز الجزري) was a prominent Muslim polymath: a scholar, inventor, mechanical engineer, craftsman, artist, mathematician and astronomer from Al-Jazira, Mesopotamia, who lived during the Islamic Golden[17] and Wolfgang von Kempelen Johann Wolfgang Ritter von Kempelen de Pázmánd (23 January 1734 – 26 March 1804) was a Hungarian author and inventor with Irish ancestors.[18] It was also widely believed that artificial beings had been created by Jābir ibn Hayyān,[19] Judah Loew[20] and Paracelsus Paracelsus was a Renaissance physician, botanist, alchemist, astrologer, and general occultist. "Paracelsus", meaning "equal to or greater than Celsus", refers to the Roman encyclopedist Aulus Cornelius Celsus from the first century known for his tract on medicine. He is also credited for giving zinc its name, calling it zincum.[21] By the 19th and 20th centuries, artificial beings had become a common feature in fiction, as in Mary Shelley Mary Shelley was a British novelist, short story writer, dramatist, essayist, biographer, and travel writer, best known for her Gothic novel Frankenstein: or, The Modern Prometheus (1818). She also edited and promoted the works of her husband, the Romantic poet and philosopher Percy Bysshe Shelley. Her father was the political philosopher William's Frankenstein Frankenstein; or, The Modern Prometheus, is a novel written by Mary Shelley. Shelley started writing the story when she was 18 and the novel was published when she was 19. The first edition was published anonymously in London in 1818. Shelley's name appears on the second edition, published in France. The title of the novel refers to a scientist, or Karel Čapek Dr. Karel Čapek (pronounced [ˈkarɛl ˈtʃapɛk] ) (January 9, 1890 – December 25, 1938) was one of the most influential Czech writers of the 20th century. He introduced and made popular the frequently used international word robot, which first appeared in his play R.U.R. (Rossum's Universal Robots) in 1921. Karel credited his brother, Josef Č's R.U.R. (Rossum's Universal Robots) R.U.R. is a science fiction play in the Czech language by Karel Čapek, and an upcoming feature film of the same name from director James Kerwin. It premiered in 1921 and is famous for having introduced and popularized the term robot.[22] Pamela McCorduck Pamela McCorduck is the author of a number of books concerning the history and philosophical significance of artificial intelligence, the future of engineering and the role of women and technology. She is also the author of three novels. She is a contributor to Omni, New York Times, Daedalus, the Michigan Quarterly Review and is a contributing argues that all of these are examples of an ancient urge, as she describes it, "to forge the gods".[6] Stories of these creatures and their fates discuss many of the same hopes, fears and ethical concerns It considers the unexpected consequences, dangers and potential misuse of the technology. It also considers the ways in which artificial intelligence may be used to benefit humanity. These concerns are similar to those that arise for any sufficiently powerful technology and the ethics of artificial intelligence is a part of a larger discussion of that are presented by artificial intelligence.
Mechanical or "formal" reasoning has been developed by philosophers and mathematicians since antiquity. The study of logic led directly to the invention of the programmable digital electronic computer A computer is a programmable machine that receives input, stores and manipulates data//information, and provides output in a useful format, based on the work of mathematician A mathematician is a person whose primary area of study or research, or both, is the field of mathematics. Mathematicians are concerned with particular problems related to logic, space, transformations, numbers and more general ideas which encompass these concepts. Some notable mathematicians include Sir Isaac Newton, Muhammad ibn Mūsā al-Khwā Alan Turing Alan Mathison Turing, OBE, FRS , was an English mathematician, logician, cryptanalyst and computer scientist. He was influential in the development of computer science and providing a formalisation of the concept of the algorithm and computation with the Turing machine, playing a significant role in the creation of the modern computer and others. Turing's theory of computation The theory of computation or computer theory is the branch of computer science and mathematics that deals with whether and how efficiently problems can be solved on a model of computation, using an algorithm. The field is divided into two major branches: computability theory and complexity theory, but both branches deal with formal models of suggested that a machine, by shuffling symbols as simple as "0" and "1", could simulate any conceivable act of mathematical deduction.[23] This, along with recent discoveries in neurology Neurology is a medical specialty dealing with disorders of the nervous system. Specifically, it deals with the diagnosis and treatment of all categories of disease involving the central, peripheral, and autonomic nervous systems, including their coverings, blood vessels, and all effector tissue, such as muscle. The corresponding surgical specialty, information theory Information theory is a branch of applied mathematics and electrical engineering involving the quantification of information. Historically, information theory was developed by Claude E. Shannon to find fundamental limits on signal processing operations such as compressing data and on reliably storing and communicating data. Since its inception it and cybernetics Cybernetics is the interdisciplinary study of the structure of regulatory systems. Cybernetics is closely related to control theory and systems theory. Both in its origins and in its evolution in the second-half of the 20th century, cybernetics is equally applicable to physical and social systems, inspired a small group of researchers to begin to seriously consider the possibility of building an electronic brain.[24]
The field of AI research was founded at a conference The Dartmouth Summer Research Conference on Artificial Intelligence was the name of a conference now considered the seminal event for artificial intelligence as a field. The conference occurred in 1956. It was organised by John McCarthy and formally proposed by McCarthy, Marvin Minsky, Nathaniel Rochester and Claude Shannon. Their proposal is on the campus of Dartmouth College Dartmouth College is a private, coeducational liberal arts college located in Hanover, New Hampshire, USA. Incorporated as "Trustees of Dartmouth College," it is a member of the Ivy League and one of the nine Colonial Colleges founded before the American Revolution. In addition to its undergraduate liberal arts program, Dartmouth has in the summer of 1956.[25] The attendees, including John McCarthy John McCarthy , is an American computer scientist and cognitive scientist who received the Turing Award in 1971 for his major contributions to the field of Artificial Intelligence (AI). He was responsible for the coining of the term "Artificial Intelligence" in his 1955 proposal for the 1956 Dartmouth Conference and is the inventor of, Marvin Minsky Marvin Lee Minsky is an American cognitive scientist in the field of artificial intelligence (AI), co-founder of Massachusetts Institute of Technology's AI laboratory, and author of several texts on AI and philosophy, Allen Newell Allen Newell was a researcher in computer science and cognitive psychology at the RAND corporation and at Carnegie Mellon University’s School of Computer Science, Tepper School of Business, and Department of Psychology. He contributed to the Information Processing Language (1956) and two of the earliest AI programs, the Logic Theory Machine (1956 and Herbert Simon Herbert Alexander Simon was an American political scientist, economist, and psychologist, and professor—most notably at Carnegie Mellon University—whose research ranged across the fields of cognitive psychology, computer science, public administration, economics, management, philosophy of science, sociology, and political science. With almost, became the leaders of AI research for many decades.[26] They and their students wrote programs that were, to most people, simply astonishing:[27] computers were solving word problems in algebra, proving logical theorems and speaking English.[28] By the middle of the 1960s, research in the U.S. was heavily funded by the Department of Defense The Defense Advanced Research Projects Agency is an agency of the United States Department of Defense responsible for the development of new technology for use by the military. DARPA has been responsible for funding the development of many technologies which have had a major effect on the world, including computer networking, as well as NLS, which[29] and laboratories had been established around the world.[30] AI's founders were profoundly optimistic about the future of the new field: Herbert Simon Herbert Alexander Simon was an American political scientist, economist, and psychologist, and professor—most notably at Carnegie Mellon University—whose research ranged across the fields of cognitive psychology, computer science, public administration, economics, management, philosophy of science, sociology, and political science. With almost predicted that "machines will be capable, within twenty years, of doing any work a man can do"[31] and Marvin Minsky Marvin Lee Minsky is an American cognitive scientist in the field of artificial intelligence (AI), co-founder of Massachusetts Institute of Technology's AI laboratory, and author of several texts on AI and philosophy agreed, writing that "within a generation ... the problem of creating 'artificial intelligence' will substantially be solved".[32]
They had failed to recognize the difficulty of some of the problems they faced.[33] In 1974, in response to the criticism of England's Sir James Lighthill Sir Michael James Lighthill, FRS was a British applied mathematician, known for his pioneering work in the field of aeroacoustics and ongoing pressure from Congress to fund more productive projects, the U.S. and British governments cut off all undirected, exploratory research in AI. The next few years, when funding for projects was hard to find, would later be called an "AI winter In the history of artificial intelligence, an AI winter is a period of reduced funding and interest in artificial intelligence research. The process of hype, disappointment and funding cuts are common in many emerging technologies , but the problem has been particularly acute for AI. The pattern has occurred many times:".[34]
In the early 1980s, AI research was revived by the commercial success of expert systems,[35] a form of AI program that simulated the knowledge and analytical skills of one or more human experts. By 1985 the market for AI had reached over a billion dollars. At the same time, Japan's fifth generation computer project inspired the U.S and British governments to restore funding for academic research in the field.[36] However, beginning with the collapse of the Lisp Machine market in 1987, AI once again fell into disrepute, and a second, longer lasting AI winter began.[37]
In the 1990s and early 21st century, AI achieved its greatest successes, albeit somewhat behind the scenes. Artificial intelligence is used for logistics, data mining, medical diagnosis and many other areas throughout the technology industry.[9] The success was due to several factors: the incredible power of computers today (see Moore's law), a greater emphasis on solving specific subproblems, the creation of new ties between AI and other fields working on similar problems, and above all a new commitment by researchers to solid mathematical methods and rigorous scientific standards.[38]
Problems
The general problem of simulating (or creating) intelligence has been broken down into a number of specific sub-problems. These consist of particular traits or capabilities that researchers would like an intelligent system to display. The traits described below have received the most attention.[11]
Deduction, reasoning, problem solving
Early AI researchers developed algorithms that imitated the step-by-step reasoning that humans were often assumed to use when they solve puzzles, play board games or make logical deductions.[39] By the late 1980s and '90s, AI research had also developed highly successful methods for dealing with uncertain or incomplete information, employing concepts from probability and economics.[40]
For difficult problems, most of these algorithms can require enormous computational resources — most experience a "combinatorial explosion": the amount of memory or computer time required becomes astronomical when the problem goes beyond a certain size. The search for more efficient problem solving algorithms is a high priority for AI research.[41]
Human beings solve most of their problems using fast, intuitive judgments rather than the conscious, step-by-step deduction that early AI research was able to model.[42] AI has made some progress at imitating this kind of "sub-symbolic" problem solving: embodied agent approaches emphasize the importance of sensorimotor skills to higher reasoning; neural net research attempts to simulate the structures inside human and animal brains that give rise to this skill.
Knowledge representation
Main articles: Knowledge representation and Commonsense knowledgeKnowledge representation[43] and knowledge engineering[44] are central to AI research. Many of the problems machines are expected to solve will require extensive knowledge about the world. Among the things that AI needs to represent are: objects, properties, categories and relations between objects;[45] situations, events, states and time;[46] causes and effects;[47] knowledge about knowledge (what we know about what other people know);[48] and many other, less well researched domains. A complete representation of "what exists" is an ontology[49] (borrowing a word from traditional philosophy), of which the most general are called upper ontologies.
Among the most difficult problems in knowledge representation are:
- Default reasoning and the qualification problem
- Many of the things people know take the form of "working assumptions." For example, if a bird comes up in conversation, people typically picture an animal that is fist sized, sings, and flies. None of these things are true about all birds. John McCarthy identified this problem in 1969[50] as the qualification problem: for any commonsense rule that AI researchers care to represent, there tend to be a huge number of exceptions. Almost nothing is simply true or false in the way that abstract logic requires. AI research has explored a number of solutions to this problem.[51]
- The breadth of commonsense knowledge
- The number of atomic facts that the average person knows is astronomical. Research projects that attempt to build a complete knowledge base of commonsense knowledge (e.g., Cyc) require enormous amounts of laborious ontological engineering — they must be built, by hand, one complicated concept at a time.[52] A major goal is to have the computer understand enough concepts to be able to learn by reading from sources like the internet, and thus be able to add to its own ontology.
- The subsymbolic form of some commonsense knowledge
- Much of what people know is not represented as "facts" or "statements" that they could actually say out loud. For example, a chess master will avoid a particular chess position because it "feels too exposed"[53] or an art critic can take one look at a statue and instantly realize that it is a fake.[54] These are intuitions or tendencies that are represented in the brain non-consciously and sub-symbolically.[55] Knowledge like this informs, supports and provides a context for symbolic, conscious knowledge. As with the related problem of sub-symbolic reasoning, it is hoped that situated AI or computational intelligence will provide ways to represent this kind of knowledge.[55]
Planning
Main article: Automated planning and schedulingIntelligent agents must be able to set goals and achieve them.[56] They need a way to visualize the future (they must have a representation of the state of the world and be able to make predictions about how their actions will change it) and be able to make choices that maximize the utility (or "value") of the available choices.[57]
In classical planning problems, the agent can assume that it is the only thing acting on the world and it can be certain what the consequences of its actions may be.[58] However, if this is not true, it must periodically check if the world matches its predictions and it must change its plan as this becomes necessary, requiring the agent to reason under uncertainty.[59]
Multi-agent planning uses the cooperation and competition of many agents to achieve a given goal. Emergent behavior such as this is used by evolutionary algorithms and swarm intelligence.[60]
Learning
Main article: Machine learningMachine learning[61] has been central to AI research from the beginning.[62] Unsupervised learning is the ability to find patterns in a stream of input. Supervised learning includes both classification and numerical regression. Classification is used to determine what category something belongs in, after seeing a number of examples of things from several categories. Regression takes a set of numerical input/output examples and attempts to discover a continuous function that would generate the outputs from the inputs. In reinforcement learning[63] the agent is rewarded for good responses and punished for bad ones. These can be analyzed in terms of decision theory, using concepts like utility. The mathematical analysis of machine learning algorithms and their performance is a branch of theoretical computer science known as computational learning theory.
Natural language processing
ASIMO uses sensors and intelligent algorithms to avoid obstacles and navigate stairs. Main article: Natural language processingNatural language processing[64] gives machines the ability to read and understand the languages that humans speak. Many researchers hope that a sufficiently powerful natural language processing system would be able to acquire knowledge on its own, by reading the existing text available over the internet. Some straightforward applications of natural language processing include information retrieval (or text mining) and machine translation.[65]
Motion and manipulation
Main article: RoboticsThe field of robotics[66] is closely related to AI. Intelligence is required for robots to be able to handle such tasks as object manipulation[67] and navigation, with sub-problems of localization (knowing where you are), mapping (learning what is around you) and motion planning (figuring out how to get there).[68]
Perception
Main articles: Machine perception, Computer vision, and Speech recognitionMachine perception[69] is the ability to use input from sensors (such as cameras, microphones, sonar and others more exotic) to deduce aspects of the world. Computer vision[70] is the ability to analyze visual input. A few selected subproblems are speech recognition,[71] facial recognition and object recognition.[72]
Social intelligence
Main article: Affective computing Kismet, a robot with rudimentary social skillsEmotion and social skills[73] play two roles for an intelligent agent. First, it must be able to predict the actions of others, by understanding their motives and emotional states. (This involves elements of game theory, decision theory, as well as the ability to model human emotions and the perceptual skills to detect emotions.) Also, for good human-computer interaction, an intelligent machine also needs to display emotions. At the very least it must appear polite and sensitive to the humans it interacts with. At best, it should have normal emotions itself.
Creativity
Main article: Computational creativity TOPIO, a robot that can play table tennis, developed by TOSY.A sub-field of AI addresses creativity both theoretically (from a philosophical and psychological perspective) and practically (via specific implementations of systems that generate outputs that can be considered creative). A related area of computational research is Artificial Intuition and Artificial Imagination.
General intelligence
Main articles: Strong AI and AI-completeMost researchers hope that their work will eventually be incorporated into a machine with general intelligence (known as strong AI), combining all the skills above and exceeding human abilities at most or all of them.[12] A few believe that anthropomorphic features like artificial consciousness or an artificial brain may be required for such a project.[74]
Many of the problems above are considered AI-complete: to solve one problem, you must solve them all. For example, even a straightforward, specific task like machine translation requires that the machine follow the author's argument (reason), know what is being talked about (knowledge), and faithfully reproduce the author's intention (social intelligence). Machine translation, therefore, is believed to be AI-complete: it may require strong AI to be done as well as humans can do it.[75]
Approaches
There is no established unifying theory or paradigm that guides AI research. Researchers disagree about many issues.[76] A few of the most long standing questions that have remained unanswered are these: should artificial intelligence simulate natural intelligence, by studying psychology or neurology? Or is human biology as irrelevant to AI research as bird biology is to aeronautical engineering?[77] Can intelligent behavior be described using simple, elegant principles (such as logic or optimization)? Or does it necessarily require solving a large number of completely unrelated problems?[78] Can intelligence be reproduced using high-level symbols, similar to words and ideas? Or does it require "sub-symbolic" processing?[79]
Cybernetics and brain simulation
Main articles: Cybernetics and Computational neuroscience There is no consensus on how closely the brain should be simulated.In the 1940s and 1950s, a number of researchers explored the connection between neurology, information theory, and cybernetics. Some of them built machines that used electronic networks to exhibit rudimentary intelligence, such as W. Grey Walter's turtles and the Johns Hopkins Beast. Many of these researchers gathered for meetings of the Teleological Society at Princeton University and the Ratio Club in England.[24] By 1960, this approach was largely abandoned, although elements of it would be revived in the 1980s.
Symbolic
Main article: Good old fashioned artificial intelligenceWhen access to digital computers became possible in the middle 1950s, AI research began to explore the possibility that human intelligence could be reduced to symbol manipulation. The research was centered in three institutions: CMU, Stanford and MIT, and each one developed its own style of research. John Haugeland named these approaches to AI "good old fashioned AI" or "GOFAI".[80]
- Cognitive simulation
- Economist Herbert Simon and Allen Newell studied human problem solving skills and attempted to formalize them, and their work laid the foundations of the field of artificial intelligence, as well as cognitive science, operations research and management science. Their research team used the results of psychological experiments to develop programs that simulated the techniques that people used to solve problems. This tradition, centered at Carnegie Mellon University would eventually culminate in the development of the Soar architecture in the middle 80s.[81][82]
- Logic based
- Unlike Newell and Simon, John McCarthy felt that machines did not need to simulate human thought, but should instead try to find the essence of abstract reasoning and problem solving, regardless of whether people used the same algorithms.[77] His laboratory at Stanford (SAIL) focused on using formal logic to solve a wide variety of problems, including knowledge representation, planning and learning.[83] Logic was also focus of the work at the University of Edinburgh and elsewhere in Europe which led to the development of the programming language Prolog and the science of logic programming.[84]
- "Anti-logic" or "scruffy"
- Researchers at MIT (such as Marvin Minsky and Seymour Papert)[85] found that solving difficult problems in vision and natural language processing required ad-hoc solutions – they argued that there was no simple and general principle (like logic) that would capture all the aspects of intelligent behavior. Roger Schank described their "anti-logic" approaches as "scruffy" (as opposed to the "neat" paradigms at CMU and Stanford).[78] Commonsense knowledge bases (such as Doug Lenat's Cyc) are an example of "scruffy" AI, since they must be built by hand, one complicated concept at a time.[86]
- Knowledge based
- When computers with large memories became available around 1970, researchers from all three traditions began to build knowledge into AI applications.[87] This "knowledge revolution" led to the development and deployment of expert systems (introduced by Edward Feigenbaum), the first truly successful form of AI software.[35] The knowledge revolution was also driven by the realization that enormous amounts of knowledge would be required by many simple AI applications.
Sub-symbolic
During the 1960s, symbolic approaches had achieved great success at simulating high-level thinking in small demonstration programs. Approaches based on cybernetics or neural networks were abandoned or pushed into the background.[88] By the 1980s, however, progress in symbolic AI seemed to stall and many believed that symbolic systems would never be able to imitate all the processes of human cognition, especially perception, robotics, learning and pattern recognition. A number of researchers began to look into "sub-symbolic" approaches to specific AI problems.[79]
- Bottom-up, embodied, situated, behavior-based or nouvelle AI
- Researchers from the related field of robotics, such as Rodney Brooks, rejected symbolic AI and focused on the basic engineering problems that would allow robots to move and survive.[89] Their work revived the non-symbolic viewpoint of the early cybernetics researchers of the 50s and reintroduced the use of control theory in AI. This coincided with the development of the embodied mind thesis in the related field of cognitive science: the idea that aspects of the body (such as movement, perception and visualization) are required for higher intelligence.
- Computational Intelligence
- Interest in neural networks and "connectionism" was revived by David Rumelhart and others in the middle 1980s.[90] These and other sub-symbolic approaches, such as fuzzy systems and evolutionary computation, are now studied collectively by the emerging discipline of computational intelligence.[91]
Statistical
In the 1990s, AI researchers developed sophisticated mathematical tools to solve specific subproblems. These tools are truly scientific, in the sense that their results are both measurable and verifiable, and they have been responsible for many of AI's recent successes. The shared mathematical language has also permitted a high level of collaboration with more established fields (like mathematics, economics or operations research). Stuart Russell and Peter Norvig describe this movement as nothing less than a "revolution" and "the victory of the neats."[38]
Integrating the approaches
- Intelligent agent paradigm
- An intelligent agent is a system that perceives its environment and takes actions which maximizes its chances of success. The simplest intelligent agents are programs that solve specific problems. The most complicated intelligent agents are rational, thinking humans.[92] The paradigm gives researchers license to study isolated problems and find solutions that are both verifiable and useful, without agreeing on one single approach. An agent that solves a specific problem can use any approach that works — some agents are symbolic and logical, some are sub-symbolic neural networks and others may use new approaches. The paradigm also gives researchers a common language to communicate with other fields—such as decision theory and economics—that also use concepts of abstract agents. The intelligent agent paradigm became widely accepted during the 1990s.[93]
- Agent architectures and cognitive architectures
- Researchers have designed systems to build intelligent systems out of interacting intelligent agents in a multi-agent system.[94] A system with both symbolic and sub-symbolic components is a hybrid intelligent system, and the study of such systems is artificial intelligence systems integration. A hierarchical control system provides a bridge between sub-symbolic AI at its lowest, reactive levels and traditional symbolic AI at its highest levels, where relaxed time constraints permit planning and world modelling.[95] Rodney Brooks' subsumption architecture was an early proposal for such a hierarchical system.
Tools
In the course of 50 years of research, AI has developed a large number of tools to solve the most difficult problems in computer science. A few of the most general of these methods are discussed below.
Search and optimization
Main articles: Search algorithm, Optimization (mathematics), and Evolutionary computationMany problems in AI can be solved in theory by intelligently searching through many possible solutions:[96] Reasoning can be reduced to performing a search. For example, logical proof can be viewed as searching for a path that leads from premises to conclusions, where each step is the application of an inference rule.[97] Planning algorithms search through trees of goals and subgoals, attempting to find a path to a target goal, a process called means-ends analysis.[98] Robotics algorithms for moving limbs and grasping objects use local searches in configuration space.[67] Many learning algorithms use search algorithms based on optimization.
Simple exhaustive searches[99] are rarely sufficient for most real world problems: the search space (the number of places to search) quickly grows to astronomical numbers. The result is a search that is too slow or never completes. The solution, for many problems, is to use "heuristics" or "rules of thumb" that eliminate choices that are unlikely to lead to the goal (called "pruning the search tree"). Heuristics supply the program with a "best guess" for what path the solution lies on.[100]
A very different kind of search came to prominence in the 1990s, based on the mathematical theory of optimization. For many problems, it is possible to begin the search with some form of a guess and then refine the guess incrementally until no more refinements can be made. These algorithms can be visualized as blind hill climbing: we begin the search at a random point on the landscape, and then, by jumps or steps, we keep moving our guess uphill, until we reach the top. Other optimization algorithms are simulated annealing, beam search and random optimization.[101]
Evolutionary computation uses a form of optimization search. For example, they may begin with a population of organisms (the guesses) and then allow them to mutate and recombine, selecting only the fittest to survive each generation (refining the guesses). Forms of evolutionary computation include swarm intelligence algorithms (such as ant colony or particle swarm optimization)[102] and evolutionary algorithms (such as genetic algorithms[103] and genetic programming[104][105]).
Logic
Main articles: Logic programming and Automated reasoningLogic[106] was introduced into AI research by John McCarthy in his 1958 Advice Taker proposal.[107] Logic is used for knowledge representation and problem solving, but it can be applied to other problems as well. For example, the satplan algorithm uses logic for planning[108] and inductive logic programming is a method for learning.[109]
Several different forms of logic are used in AI research. Propositional or sentential logic[110] is the logic of statements which can be true or false. First-order logic[111] also allows the use of quantifiers and predicates, and can express facts about objects, their properties, and their relations with each other. Fuzzy logic,[112] is a version of first-order logic which allows the truth of a statement to be represented as a value between 0 and 1, rather than simply True (1) or False . Fuzzy systems can be used for uncertain reasoning and have been widely used in modern industrial and consumer product control systems. Subjective logic models uncertainty in a different and more explicit manner than fuzzy-logic: a given binomial opinion satisfies belief + disbelief + uncertainty = 1 within a Beta distribution. By this method, ignorance can be distinguished from probabilistic statements that an agent makes with high confidence. Default logics, non-monotonic logics and circumscription[51] are forms of logic designed to help with default reasoning and the qualification problem. Several extensions of logic have been designed to handle specific domains of knowledge, such as: description logics;[45] situation calculus, event calculus and fluent calculus (for representing events and time);[46] causal calculus;[47] belief calculus; and modal logics.[48]
Probabilistic methods for uncertain reasoning
Main articles: Bayesian network, Hidden Markov model, Kalman filter, Decision theory, and Utility theoryMany problems in AI (in reasoning, planning, learning, perception and robotics) require the agent to operate with incomplete or uncertain information. Starting in the late 80s and early 90s, Judea Pearl and others championed the use of methods drawn from probability theory and economics to devise a number of powerful tools to solve these problems.[113][114]
Bayesian networks[115] are a very general tool that can be used for a large number of problems: reasoning (using the Bayesian inference algorithm),[116] learning (using the expectation-maximization algorithm),[117] planning (using decision networks)[118] and perception (using dynamic Bayesian networks).[119] Probabilistic algorithms can also be used for filtering, prediction, smoothing and finding explanations for streams of data, helping perception systems to analyze processes that occur over time[120] (e.g., hidden Markov models[121] or Kalman filters[122]).
A key concept from the science of economics is "utility": a measure of how valuable something is to an intelligent agent. Precise mathematical tools have been developed that analyze how an agent can make choices and plan, using decision theory, decision analysis,[123] information value theory.[57] These tools include models such as Markov decision processes,[124] dynamic decision networks,[124] game theory and mechanism design.[125]
Classifiers and statistical learning methods
Main articles: Classifier (mathematics), Statistical classification, and Machine learningThe simplest AI applications can be divided into two types: classifiers ("if shiny then diamond") and controllers ("if shiny then pick up"). Controllers do however also classify conditions before inferring actions, and therefore classification forms a central part of many AI systems. Classifiers are functions that use pattern matching to determine a closest match. They can be tuned according to examples, making them very attractive for use in AI. These examples are known as observations or patterns. In supervised learning, each pattern belongs to a certain predefined class. A class can be seen as a decision that has to be made. All the observations combined with their class labels are known as a data set. When a new observation is received, that observation is classified based on previous experience.[126]
A classifier can be trained in various ways; there are many statistical and machine learning approaches. The most widely used classifiers are the neural network,[127] kernel methods such as the support vector machine,[128] k-nearest neighbor algorithm,[129] Gaussian mixture model,[130] naive Bayes classifier,[131] and decision tree.[132] The performance of these classifiers have been compared over a wide range of tasks. Classifier performance depends greatly on the characteristics of the data to be classified. There is no single classifier that works best on all given problems; this is also referred to as the "no free lunch" theorem. Determining a suitable classifier for a given problem is still more an art than science.[133]
Neural networks
Main articles: Neural networks and Connectionism A neural network is an interconnected group of nodes, akin to the vast network of neurons in the human brain.The study of artificial neural networks[127] began in the decade before the field AI research was founded, in the work of Walter Pitts and Warren McCullough. Other important early researchers were Frank Rosenblatt, who invented the perceptron and Paul Werbos who developed the backpropagation algorithm.[134]
The main categories of networks are acyclic or feedforward neural networks (where the signal passes in only one direction) and recurrent neural networks (which allow feedback). Among the most popular feedforward networks are perceptrons, multi-layer perceptrons and radial basis networks.[135] Among recurrent networks, the most famous is the Hopfield net, a form of attractor network, which was first described by John Hopfield in 1982.[136] Neural networks can be applied to the problem of intelligent control (for robotics) or learning, using such techniques as Hebbian learning and competitive learning.[137]
Jeff Hawkins argues that research in neural networks has stalled because it has failed to model the essential properties of the neocortex, and has suggested a model (Hierarchical Temporal Memory) that is based on neurological research.[138]
Control theory
Main article: Intelligent controlControl theory, the grandchild of cybernetics, has many important applications, especially in robotics.[139]
Languages
Main article: List of programming languages for artificial intelligenceAI researchers have developed several specialized languages for AI research, including Lisp[140] and Prolog.[141]
Evaluating progress
Main article: Progress in artificial intelligenceHow can one determine if an agent is intelligent? In 1950, Alan Turing proposed a general procedure to test the intelligence of an agent now known as the Turing test. This procedure allows almost all the major problems of artificial intelligence to be tested. However, it is a very difficult challenge and at present all agents fail.
Artificial intelligence can also be evaluated on specific problems such as small problems in chemistry, hand-writing recognition and game-playing. Such tests have been termed subject matter expert Turing tests. Smaller problems provide more achievable goals and there are an ever-increasing number of positive results.
The broad classes of outcome for an AI test are:
- Optimal: it is not possible to perform better
- Strong super-human: performs better than all humans
- Super-human: performs better than most humans
- Sub-human: performs worse than most humans
For example, performance at draughts is optimal,[142] performance at chess is super-human and nearing strong super-human,[143] and performance at many everyday tasks performed by humans is sub-human.
A quite different approach measures machine intelligence through tests which are developed from mathematical definitions of intelligence. Examples of these kinds of tests start in the late nineties devising intelligence tests using notions from Kolmogorov Complexity and data compression.[144] [145] Similar definitions of machine intelligence have been put forward by Marcus Hutter in his book Universal Artificial Intelligence (Springer 2005), an idea further developed by Legg and Hutter.[146] Two major advantages of mathematical definitions are their applicability to nonhuman intelligences and their absence of a requirement for human testers.
Applications
| This section requires expansion. |
Artificial intelligence has successfully been used in a wide range of fields including medical diagnosis, stock trading, robot control, law, scientific discovery, video games, toys, and Web search engines. Frequently, when a technique reaches mainstream use, it is no longer considered artificial intelligence, sometimes described as the AI effect.[147] It may also become integrated into artificial life.
Competitions and prizes
Main article: Competitions and prizes in artificial intelligenceThere are a number of competitions and prizes to promote research in artificial intelligence. The main areas promoted are: general machine intelligence, conversational behavior, data-mining, driverless cars, robot soccer and games.
Platforms
A platform (or "computing platform")is defined as "some sort of hardware architecture or software framework (including application frameworks), that allows software to run." As Rodney Brooks [148] pointed out many years ago, it is not just the artificial intelligence software that defines the AI features of the platform, but rather the actual platform itself that affects the AI that results, i.e., we need to be working out AI problems on real world platforms rather than in isolation.
A wide variety of platforms has allowed different aspects of AI to develop, ranging from expert systems, albeit PC-based but still an entire real-world system to various robot platforms such as the widely available Roomba with open interface.[149]
Philosophy
Main article: Philosophy of artificial intelligenceArtificial intelligence, by claiming to be able to recreate the capabilities of the human mind, is both a challenge and an inspiration for philosophy. Are there limits to how intelligent machines can be? Is there an essential difference between human intelligence and artificial intelligence? Can a machine have a mind and consciousness? A few of the most influential answers to these questions are given below.[150]
- Turing's "polite convention"
- If a machine acts as intelligently as a human being, then it is as intelligent as a human being. Alan Turing theorized that, ultimately, we can only judge the intelligence of a machine based on its behavior. This theory forms the basis of the Turing test.[151]
- The Dartmouth proposal
- "Every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it." This assertion was printed in the proposal for the Dartmouth Conference of 1956, and represents the position of most working AI researchers.[152]
- Newell and Simon's physical symbol system hypothesis
- "A physical symbol system has the necessary and sufficient means of general intelligent action." Newell and Simon argue that intelligences consists of formal operations on symbols.[153] Hubert Dreyfus argued that, on the contrary, human expertise depends on unconscious instinct rather than conscious symbol manipulation and on having a "feel" for the situation rather than explicit symbolic knowledge. (See Dreyfus' critique of AI.)[154][155]
- Gödel's incompleteness theorem
- A formal system (such as a computer program) can not prove all true statements. Roger Penrose is among those who claim that Gödel's theorem limits what machines can do. (See The Emperor's New Mind.)[156][157]
- Searle's strong AI hypothesis
- "The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds."[158] Searle counters this assertion with his Chinese room argument, which asks us to look inside the computer and try to find where the "mind" might be.[159]
- The artificial brain argument
- The brain can be simulated. Hans Moravec, Ray Kurzweil and others have argued that it is technologically feasible to copy the brain directly into hardware and software, and that such a simulation will be essentially identical to the original.[160]
Prediction
Main articles: Artificial intelligence in fiction, Ethics of artificial intelligence, Transhumanism, and Technological singularityAI is a common topic in both science fiction and projections about the future of technology and society. The existence of an artificial intelligence that rivals human intelligence raises difficult ethical issues, and the potential power of the technology inspires both hopes and fears.
In fiction, AI has appeared fulfilling many roles, including a servant (R2D2 in Star Wars), a law enforcer (K.I.T.T. "Knight Rider"), a comrade (Lt. Commander Data in Star Trek: The Next Generation), a conqueror/overlord (The Matrix), a dictator (With Folded Hands), an assassin (Terminator), a sentient race (Battlestar Galactica/Transformers), an extension to human abilities (Ghost in the Shell) and the savior of the human race (R. Daneel Olivaw in the Foundation Series).
Mary Shelley's Frankenstein[161] considers a key issue in the ethics of artificial intelligence: if a machine can be created that has intelligence, could it also feel? If it can feel, does it have the same rights as a human? The idea also appears in modern science fiction, including the films Blade Runner and A.I.: Artificial Intelligence, in which humanoid machines have the ability to feel human emotions. This issue, now known as "robot rights", is currently being considered by, for example, California's Institute for the Future,[162] although many critics believe that the discussion is premature.[163]
The impact of AI on society is a serious area of study for futurists. Academic sources have considered such consequences as a decreased demand for human labor,[164] the enhancement of human ability or experience,[165] and a need for redefinition of human identity and basic values.[166] Andrew Kennedy, in his musing on the evolution of the human personality,[167] considered that artificial intelligences or 'new minds' are likely to have severe personality disorders, and identifies four particular types that are likely to arise: the autistic, the collector, the ecstatic, and the victim. He suggests that they will need humans because of our superior understanding of personality and the role of the unconscious.
Several futurists argue that artificial intelligence will transcend the limits of progress. Ray Kurzweil has used Moore's law (which describes the relentless exponential improvement in digital technology with uncanny accuracy) to calculate that desktop computers will have the same processing power as human brains by the year 2029. He also predicts that by 2045 artificial intelligence will reach a point where it is able to improve itself at a rate that far exceeds anything conceivable in the past, a scenario that science fiction writer Vernor Vinge named the "technological singularity".[165]
Robot designer Hans Moravec, cyberneticist Kevin Warwick and inventor Ray Kurzweil have predicted that humans and machines will merge in the future into cyborgs that are more capable and powerful than either.[165] This idea, called transhumanism, which has roots in Aldous Huxley and Robert Ettinger, has been illustrated in fiction as well, for example in the manga Ghost in the Shell and the science-fiction series Dune.
Edward Fredkin argues that "artificial intelligence is the next stage in evolution,"[168] an idea first proposed by Samuel Butler's "Darwin among the Machines" (1863), and expanded upon by George Dyson in his book of the same name in 1998.
Pamela McCorduck writes that all these scenarios are expressions of the ancient human desire to, as she calls it, "forge the gods".[6]
See also
| AI portal |
| Mind and Brain portal |
- Artificial Intelligence (journal)
- List of scientific journals
- List of AI projects
- List of AI researchers
- List of emerging technologies
- List of basic artificial intelligence topics
- List of important AI publications
- Technological singularity
- Philosophy of mind
- Cognitive sciences
- Artificial intelligence in fiction
Notes
- ^ Poole, Mackworth & Goebel 1998, p. 1 (who use the term "computational intelligence" as a synonym for artificial intelligence). Other textbooks that define AI this way include Nilsson (1998), and Russell & Norvig (2003) (who prefer the term "rational agent") and write "The whole-agent view is now widely accepted in the field" (Russell & Norvig 2003, p. 55)
- ^ This definition, in terms of goals, actions, perception and environment, is due to Russell & Norvig (2003). Other definitions also include knowledge and learning as additional criteria.
- ^ Although there is some controversy on this point (see Crevier 1993, p. 50), McCarthy states unequivocally "I came up with the term" in a c|net interview. (See Getting Machines to Think Like Us.)
- ^ See John McCarthy, What is Artificial Intelligence?
- ^ See the Dartmouth proposal, under Philosophy, below.
- ^ a b c This is a central idea of Pamela McCorduck's Machines That Think. She writes: "I like to think of artificial intelligence as the scientific apotheosis of a venerable cultural tradition." (McCorduck 2004, p. 34) "Artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized." (McCorduck 2004, p. xviii) "Our history is full of attempts—nutty, eerie, comical, earnest, legendary and real—to make artificial intelligences, to reproduce what is the essential us—bypassing the ordinary means. Back and forth between myth and reality, our imaginations supplying what our workshops couldn't, we have engaged for a long time in this odd form of self-reproduction." (McCorduck 2004, p. 3) She traces the desire back to its Hellenistic roots and calls it the urge to "forge the Gods." (McCorduck 2004, p. 340-400)
- ^ The optimism referred to includes the predictions of early AI researchers (see optimism in the history of AI) as well as the ideas of modern transhumanists such as Ray Kurzweil.
- ^ The "setbacks" referred to include the ALPAC report of 1966, the abandonment of perceptrons in 1970, the the Lighthill Report of 1973 and the collapse of the lisp machine market in 1987.
- ^ a b AI applications widely used behind the scenes:
- Russell & Norvig 2003, p. 28
- Kurzweil 2005, p. 265
- NRC 1999, pp. 216–222
- ^ Pamela McCorduck (2004, pp. 424) writes of "the rough shattering of AI in subfields—vision, natural language, decision theory, genetic algorithms, robotics ... and these with own sub-subfield—that would hardly have anything to say to each other."
- ^ a b This list of intelligent traits is based on the topics covered by the major AI textbooks, including:
- ^ a b General intelligence (strong AI) is discussed in popular introductions to AI:
- ^ AI in Myth:
- McCorduck 2004, p. 4-5
- Russell & Norvig 2003, p. 939
- ^ Sacred statues as artificial intelligence:
- Crevier (1993, p. 1) (statue of Amun)
- McCorduck (2004, pp. 6–9)
- ^ Needham 1986, p. 53
- ^ McCorduck 2004, p. 6
- ^ "A Thirteenth Century Programmable Robot". Shef.ac.uk. http://www.shef.ac.uk/marcoms/eview/articles58/robot.html. Retrieved 2009-04-25.
- ^ McCorduck 2004, p. 17
- ^ Takwin: O'Connor, Kathleen Malone (1994). The alchemical creation of life (takwin) and other concepts of Genesis in medieval Islam. University of Pennsylvania. http://repository.upenn.edu/dissertations/AAI9503804. Retrieved 2007-01-10.
- ^ Golem: McCorduck 2004, p. 15-16, Buchanan 2005, p. 50
- ^ McCorduck 2004, p. 13-14
- ^ McCorduck 2004, pp. 17–25
- ^ This insight, that digital computers can simulate any process of formal reasoning, is known as the Church-Turing thesis.
- ^ a b AI's immediate precursors:
- McCorduck 2004, pp. 51–107
- Crevier 1993, pp. 27–32
- Russell & Norvig 2003, pp. 15, 940
- Moravec 1988, p. 3
- ^ Dartmouth conference:
- McCorduck 2004, pp. 111–136
- Crevier 1993, pp. 47–49, who writes "the conference is generally recognized as the official birthdate of the new science."
- Russell & Norvig 2003, p. 17, who call the conference "the birth of artifcial intelligence."
- NRC 1999, pp. 200–201
- ^ Hegemony of the Dartmouth conference attendees:
- Russell & Norvig 2003, p. 17, who write "for the next 20 years the field would be dominated by these people and their students."
- McCorduck 2004, pp. 129–130
- ^ Russell and Norvig write "it was astonishing whenever a computer did anything kind of smartish." Russell & Norvig 2003, p. 18
- ^ "Golden years" of AI (successful symbolic reasoning programs 1956-1973):
- McCorduck 2004, pp. 243–252
- Crevier 1993, pp. 52–107
- Moravec 1988, p. 9
- Russell & Norvig 2003, p. 18-21
- ^ DARPA pours money into undirected pure research into AI during the 1960s:
- McCorduck 2004, pp. 131
- Crevier 1993, pp. 51, 64-65
- NRC 1999, pp. 204–205
- ^ AI in England:
- ^ Simon 1965, p. 96 quoted in Crevier 1993, p. 109
- ^ Minsky 1967, p. 2 quoted in Crevier 1993, p. 109.
- ^ See The problems (in History of artificial intelligence)
- ^ First AI Winter, Mansfield Amendment, Lighthill report
- Crevier 1993, pp. 115–117
- Russell & Norvig 2003, p. 22
- NRC 1999, pp. 212–213
- Howe 1994
- ^ a b Expert systems:
- ACM 1998, I.2.1,
- Russell & Norvig 2003, pp. 22−24
- Luger & Stubblefield 2004, pp. 227–331,
- Nilsson 1998, chpt. 17.4
- McCorduck 2004, pp. 327–335, 434-435
- Crevier 1993, pp. 145–62, 197−203
- ^ Boom of the 1980s: rise of expert systems, Fifth Generation Project, Alvey, MCC, SCI:
- McCorduck 2004, pp. 426–441
- Crevier 1993, pp. 161–162,197-203, 211, 240
- Russell & Norvig 2003, p. 24
- NRC 1999, pp. 210–211
- ^ Second AI Winter:
- McCorduck 2004, pp. 430–435
- Crevier 1993, pp. 209–210
- NRC 1999, pp. 214–216
- ^ a b Formal methods are now preferred ("Victory of the neats"):
- Russell & Norvig 2003, pp. 25–26
- McCorduck 2004, pp. 486–487
- ^ Problem solving, puzzle solving, game playing and deduction:
- Russell & Norvig 2003, chpt. 3-9,
- Poole, Mackworth & Goebel 1998, chpt. 2,3,7,9,
- Luger & Stubblefield 2004, chpt. 3,4,6,8,
- Nilsson 1998, chpt. 7-12
- ^ Uncertain reasoning:
- Russell & Norvig 2003, pp. 452–644,
- Poole, Mackworth & Goebel 1998, pp. 345–395,
- Luger & Stubblefield 2004, pp. 333–381,
- Nilsson 1998, chpt. 19
- ^ Intractability and efficiency and the combinatorial explosion:
- Russell & Norvig 2003, pp. 9, 21-22
- ^ Cognitive science has provided several famous examples:
- Wason & Shapiro (1966) showed that people do poorly on completely abstract problems, but if the problem is restated to allow the use of intuitive social intelligence, performance dramatically improves. (See Wason selection task)
- Kahnemann, Slovik & Tversky (1982) have shown that people are terrible at elementary problems that involve uncertain reasoning. (See list of cognitive biases for several examples).
- Lakoff & Núñez (2000) have controversially argued that even our skills at mathematics depend on knowledge and skills that come from "the body", i.e. sensorimotor and perceptual skills. (See Where Mathematics Comes From)
- ^ Knowledge representation:
- ACM 1998, I.2.4,
- Russell & Norvig 2003, pp. 320–363,
- Poole, Mackworth & Goebel 1998, pp. 23–46, 69-81, 169-196, 235-277, 281-298, 319-345,
- Luger & Stubblefield 2004, pp. 227–243,
- Nilsson 1998, chpt. 18
- ^ Knowledge engineering:
- Russell & Norvig 2003, pp. 260–266,
- Poole, Mackworth & Goebel 1998, pp. 199–233,
- Nilsson 1998, chpt. ~17.1-17.4
- ^ a b Representing categories and relations: Semantic networks, description logics, inheritance (including frames and scripts):
- Russell & Norvig 2003, pp. 349–354,
- Poole, Mackworth & Goebel 1998, pp. 174–177,
- Luger & Stubblefield 2004, pp. 248–258,
- Nilsson 1998, chpt. 18.3
- ^ a b Representing events and time:Situation calculus, event calculus, fluent calculus (including solving the frame problem):
- Russell & Norvig 2003, pp. 328–341,
- Poole, Mackworth & Goebel 1998, pp. 281–298,
- Nilsson 1998, chpt. 18.2
- ^ a b Causal calculus:
- Poole, Mackworth & Goebel 1998, pp. 335–337
- ^ a b Representing knowledge about knowledge: Belief calculus, modal logics:
- Russell & Norvig 2003, pp. 341–344,
- Poole, Mackworth & Goebel 1998, pp. 275–277
- ^ Ontology:
- Russell & Norvig 2003, pp. 320–328
- ^ McCarthy & Hayes 1969. While McCarthy was primarily concerned with issues in the logical representation of actions, Russell & Norvig 2003 apply the term to the more general issue of default reasoning in the vast network of assumptions underlying all our commonsense knowledge.
- ^ a b Default reasoning and default logic, non-monotonic logics, circumscription, closed world assumption, abduction (Poole et al. places abduction under "default reasoning". Luger et al. places this under "uncertain reasoning"):
- Russell & Norvig 2003, pp. 354–360,
- Poole, Mackworth & Goebel 1998, pp. 248–256, 323-335,
- Luger & Stubblefield 2004, pp. 335–363,
- Nilsson 1998, ~18.3.3
- ^ Breadth of commonsense knowledge:
- Russell & Norvig 2003, p. 21,
- Crevier 1993, pp. 113–114,
- Moravec 1988, p. 13,
- Lenat & Guha 1989 (Introduction)
- ^ Dreyfus & Dreyfus 1986
- ^ Gladwell 2005
- ^ a b Expert knowledge as embodied intuition:
- Dreyfus & Dreyfus 1986 (Hubert Dreyfus is a philosopher and critic of AI who was among the first to argue that most useful human knowledge was encoded sub-symbolically. See Dreyfus' critique of AI)
- Gladwell 2005 (Gladwell's Blink is a popular introduction to sub-symbolic reasoning and knowledge.)
- Hawkins & Blakeslee 2005 (Hawkins argues that sub-symbolic knowledge should be the primary focus of AI research.)
- ^ Planning:
- ACM 1998, ~I.2.8,
- Russell & Norvig 2003, pp. 375–459,
- Poole, Mackworth & Goebel 1998, pp. 281–316,
- Luger & Stubblefield 2004, pp. 314–329,
- Nilsson 1998, chpt. 10.1-2, 22
- ^ a b Information value theory:
- Russell & Norvig 2003, pp. 600–604
- ^ Classical planning:
- Russell & Norvig 2003, pp. 375–430,
- Poole, Mackworth & Goebel 1998, pp. 281–315,
- Luger & Stubblefield 2004, pp. 314–329,
- Nilsson 1998, chpt. 10.1-2, 22
- ^ Planning and acting in non-deterministic domains: conditional planning, execution monitoring, replanning and continuous planning:
- Russell & Norvig 2003, pp. 430–449
- ^ Multi-agent planning and emergent behavior:
- Russell & Norvig 2003, pp. 449–455
- ^ Learning:
- ACM 1998, I.2.6,
- Russell & Norvig 2003, pp. 649–788,
- Poole, Mackworth & Goebel 1998, pp. 397–438,
- Luger & Stubblefield 2004, pp. 385–542,
- Nilsson 1998, chpt. 3.3 , 10.3, 17.5, 20
- ^ Alan Turing discussed the centrality of learning as early as 1950, in his classic paper Computing Machinery and Intelligence. (Turing 1950)
- ^ Reinforcement learning:
- Russell & Norvig 2003, pp. 763–788
- Luger & Stubblefield 2004, pp. 442–449
- ^ Natural language processing:
- ACM 1998, I.2.7
- Russell & Norvig 2003, pp. 790–831
- Poole, Mackworth & Goebel 1998, pp. 91–104
- Luger & Stubblefield 2004, pp. 591–632
- ^ Applications of natural language processing, including information retrieval (i.e. text mining) and machine translation:
- Russell & Norvig 2003, pp. 840–857,
- Luger & Stubblefield 2004, pp. 623–630
- ^ Robotics:
- ACM 1998, I.2.9,
- Russell & Norvig 2003, pp. 901–942,
- Poole, Mackworth & Goebel 1998, pp. 443–460
- ^ a b Moving and configuration space:
- Russell & Norvig 2003, pp. 916–932
- ^ Robotic mapping (localization, etc):
- Russell & Norvig 2003, pp. 908–915
- ^ Machine perception:
- Russell & Norvig 2003, pp. 537–581, 863-898
- Nilsson 1998, ~chpt. 6
- ^ Computer vision:
- ACM 1998, I.2.10
- Russell & Norvig 2003, pp. 863–898
- Nilsson 1998, chpt. 6
- ^ Speech recognition:
- ACM 1998, ~I.2.7
- Russell & Norvig 2003, pp. 568–578
- ^ Object recognition:
- Russell & Norvig 2003, pp. 885–892
- ^ Emotion and affective computing:
- ^ Gerald Edelman, Igor Aleksander and others have both argued that artificial consciousness is required for strong AI. (Aleksander 1995) (Edelman 2007) Ray Kurzweil, Jeff Hawkins and others have argued that strong AI requires a simulation of the operation of the human brain. (Hawkins & Blakeslee 2004) (Kurzweil 2005)
- ^ AI complete: Shapiro 1992, p. 9
- ^ Nils Nilsson writes: "Simply put, there is wide disagreement in the field about what AI is all about." (Nilsson 1983, p. 10)
- ^ a b Biological intelligence vs. intelligence in general:
- Russell & Norvig 2003, pp. 2–3, who make the analogy with aeronautical engineering.
- McCorduck 2004, pp. 100–101, who writes that there are "two major branches of artificial intelligence: one aimed at producing intelligent behavior regardless of how it was accomplioshed, and the other aimed at modeling intelligent processes found in nature, particularly human ones."
- Kolata 1982, a paper in Science, which describes McCathy's indifference to biological models. Kolata quotes McCarthy as writing: "This is AI, so we don't care if it's psychologically real"[1]. McCarthy recently reiterated his position at the AI@50 conference where he said "Artificial intelligence is not, by definition, simulation of human intelligence" (Maker 2006).
- ^ a b Neats vs. scruffies:
- McCorduck 2004, pp. 421–424, 486-489
- Crevier 1993, pp. 168
- Nilsson 1983, pp. 10–11
- ^ a b Symbolic vs. sub-symbolic AI:
- Nilsson (1998, p. 7), who uses the term "sub-symbolic".
- ^ Haugeland 1985, pp. 112–117
- ^ Cognitive simulation, Newell and Simon, AI at CMU (then called Carnegie Tech):
- McCorduck 2004, pp. 139–179, 245-250, 322-323 (EPAM)
- Crevier 1993, pp. 145–149
- ^ Soar (history):
- McCorduck 2004, pp. 450–451
- Crevier 1993, pp. 258–263
- ^ McCarthy and AI research at SAIL and SRI:
- McCorduck 2004, pp. 251–259
- Crevier 1993
- ^ AI research at Edinburgh and in France, birth of Prolog:
- Crevier 1993, pp. 193–196
- Howe 1994
- ^ AI at MIT under Marvin Minsky in the 1960s :
- McCorduck 2004, pp. 259–305
- Crevier 1993, pp. 83–102, 163-176
- Russell & Norvig 2003, p. 19
- ^ Cyc:
- McCorduck 2004, p. 489, who calls it "a determinedly scruffy enterprise"
- Crevier 1993, pp. 239−243
- Russell & Norvig 2003, p. 363−365
- Lenat & Guha 1989
- ^ Knowledge revolution:
- McCorduck 2004, pp. 266–276, 298-300, 314, 421
- Russell & Norvig 2003, pp. 22–23
- ^ The most dramatic case of sub-symbolic AI being pushed into the background was the devastating critique of perceptrons by Marvin Minsky and Seymour Papert in 1969. See History of AI, AI winter, or Frank Rosenblatt.
- ^ Embodied approaches to AI:
- McCorduck 2004, pp. 454–462
- Brooks 1990
- Moravec 1988
- ^ Revival of connectionism:
- Crevier 1993, pp. 214–215
- Russell & Norvig 2003, p. 25
- ^ See IEEE Computational Intelligence Society
- ^ The intelligent agent paradigm:
- Russell & Norvig 2003, pp. 27, 32-58, 968-972,
- Poole, Mackworth & Goebel 1998, pp. 7–21,
- Luger & Stubblefield 2004, pp. 235–240
- ^ "The whole-agent view is now widely accepted in the field" Russell & Norvig 2003, p. 55
- ^ Agent architectures, hybrid intelligent systems:
- Russell & Norvig (2003, pp. 27, 932, 970-972)
- Nilsson (1998, chpt. 25)
- ^ Albus, J. S. 4-D/RCS reference model architecture for unmanned ground vehicles. In G Gerhart, R Gunderson, and C Shoemaker, editors, Proceedings of the SPIE AeroSense Session on Unmanned Ground Vehicle Technology, volume 3693, pages 11—20
- ^ Search algorithms:
- Russell & Norvig 2003, pp. 59–189
- Poole, Mackworth & Goebel 1998, pp. 113–163
- Luger & Stubblefield 2004, pp. 79–164, 193-219
- Nilsson 1998, chpt. 7-12
- ^ Forward chaining, backward chaining, Horn clauses, and logical deduction as search:
- Russell & Norvig 2003, pp. 217–225, 280-294
- Poole, Mackworth & Goebel 1998, pp. ~46-52
- Luger & Stubblefield 2004, pp. 62–73
- Nilsson 1998, chpt. 4.2, 7.2
- ^ State space search and planning:
- Russell & Norvig 2003, pp. 382–387
- Poole, Mackworth & Goebel 1998, pp. 298–305
- Nilsson 1998, chpt. 10.1-2
- ^ Uninformed searches (breadth first search, depth first search and general state space search):
- Russell & Norvig 2003, pp. 59–93
- Poole, Mackworth & Goebel 1998, pp. 113–132
- Luger & Stubblefield 2004, pp. 79–121
- Nilsson 1998, chpt. 8
- ^ Heuristic or informed searches (e.g., greedy best first and A*):
- Russell & Norvig 2003, pp. 94–109,
- Poole, Mackworth & Goebel 1998, pp. pp. 132-147,
- Luger & Stubblefield 2004, pp. 133–150,
- Nilsson 1998, chpt. 9
- ^ Optimization searches:
- Russell & Norvig 2003, pp. 110–116,120-129
- Poole, Mackworth & Goebel 1998, pp. 56–163
- Luger & Stubblefield 2004, pp. 127–133
- ^ Artificial life and society based learning:
- Luger & Stubblefield 2004, pp. 530–541
- ^ Genetic algorithms for learning:
- Luger & Stubblefield 2004, pp. 509–530,
- Nilsson 1998, chpt. 4.2.
- ^ Koza, John R. (1992). Genetic Programming. MIT Press. ISBN 0262111705.
- ^ Poli, R., Langdon, W. B., McPhee, N. F. (2008). A Field Guide to Genetic Programming. Lulu.com, freely available from http://www.gp-field-guide.org.uk/. ISBN 978-1-4092-0073-4.
- ^ Logic:
- ACM 1998, ~I.2.3,
- Russell & Norvig 2003, pp. 194–310,
- Luger & Stubblefield 2004, pp. 35–77,
- Nilsson 1998, chpt. 13-16
- ^ History of logic programming:
- Crevier 1993, pp. 190–196.
- Howe 1994
- McCorduck 2004, p. 51,
- Russell & Norvig 2003, pp. 19
- ^ Satplan:
- Russell & Norvig 2003, pp. 402–407,
- Poole, Mackworth & Goebel 1998, pp. 300–301,
- Nilsson 1998, chpt. 21
- ^ Explanation based learning, relevance based learning, inductive logic programming, case based reasoning:
- Russell & Norvig 2003, pp. 678–710,
- Poole, Mackworth & Goebel 1998, pp. 414–416,
- Luger & Stubblefield 2004, pp. ~422-442,
- Nilsson 1998, chpt. 10.3, 17.5
- ^ Propositional logic:
- Russell & Norvig 2003, pp. 204–233,
- Luger & Stubblefield 2004, pp. 45–50
- Nilsson 1998, chpt. 13
- ^ First-order logic and features such as equality:
- ACM 1998, ~I.2.4,
- Russell & Norvig 2003, pp. 240–310,
- Poole, Mackworth & Goebel 1998, pp. 268–275,
- Luger & Stubblefield 2004, pp. 50–62,
- Nilsson 1998, chpt. 15
- ^ Fuzzy logic:
- Russell & Norvig 2003, pp. 526–527
- ^ Judea Pearl's contribution to AI:
- Russell & Norvig 2003, pp. 25–26
- ^ Stochastic methods for uncertain reasoning:
- ACM 1998, ~I.2.3,
- Russell & Norvig 2003, pp. 462–644,
- Poole, Mackworth & Goebel 1998, pp. 345–395,
- Luger & Stubblefield 2004, pp. 165–191, 333-381,
- Nilsson 1998, chpt. 19
- ^ Bayesian networks:
- Russell & Norvig 2003, pp. 492–523,
- Poole, Mackworth & Goebel 1998, pp. 361–381,
- Luger & Stubblefield 2004, pp. ~182-190, ~363-379,
- Nilsson 1998, chpt. 19.3-4
- ^ Bayesian inference algorithm:
- Russell & Norvig 2003, pp. 504–519,
- Poole, Mackworth & Goebel 1998, pp. 361–381,
- Luger & Stubblefield 2004, pp. ~363-379,
- Nilsson 1998, chpt. 19.4 & 7
- ^ Bayesian learning and the expectation-maximization algorithm:
- Russell & Norvig 2003, pp. 712–724,
- Poole, Mackworth & Goebel 1998, pp. 424–433,
- Nilsson 1998, chpt. 20
- ^ Bayesian decision networks:
- Russell & Norvig 2003, pp. 597–600
- ^ Dynamic Bayesian network:
- Russell & Norvig 2003, pp. 551–557
- ^ Stochastic temporal models: Russell & Norvig 2003, pp. 537–581
- ^ Hidden Markov model:
- Russell & Norvig 2003, pp. 549–551
- ^ Kalman filter:
- Russell & Norvig 2003, pp. 551–557
- ^ decision theory and decision analysis:
- Russell & Norvig 2003, pp. 584–597,
- Poole, Mackworth & Goebel 1998, pp. 381–394
- ^ a b Markov decision processes and dynamic decision networks:
- Russell & Norvig 2003, pp. 613–631
- ^ Game theory and mechanism design:
- Russell & Norvig 2003, pp. 631–643
- ^ Statistical learning methods and classifiers:
- Russell & Norvig 2003, pp. 712–754,
- Luger & Stubblefield 2004, pp. 453–541
- ^ a b Neural networks and connectionism:
- Russell & Norvig 2003, pp. 736–748,
- Poole, Mackworth & Goebel 1998, pp. 408–414,
- Luger & Stubblefield 2004, pp. 453–505,
- Nilsson 1998, chpt. 3
- ^ Kernel methods:
- Russell & Norvig 2003, pp. 749–752
- ^ K-nearest neighbor algorithm:
- Russell & Norvig 2003, pp. 733–736
- ^ Gaussian mixture model:
- Russell & Norvig 2003, pp. 725–727
- ^ Naive Bayes classifier:
- Russell & Norvig 2003, pp. 718
- ^ Decision tree:
- Russell & Norvig 2003, pp. 653–664,
- Poole, Mackworth & Goebel 1998, pp. 403–408,
- Luger & Stubblefield 2004, pp. 408–417
- ^ van der Walt & Bernard 2006
- ^ Backpropagation:
- Russell & Norvig 2003, pp. 744–748,
- Luger & Stubblefield 2004, pp. 467–474,
- Nilsson 1998, chpt. 3.3
- ^ Feedforward networks, perceptrons radial basis networks:
- Russell & Norvig 2003, pp. 739–748, 758
- Luger & Stubblefield 2004, pp. 458–467
- ^ Recurrent networks, Hopfield nets:
- Russell & Norvig 2003, p. 758
- Luger & Stubblefield 2004, pp. 474–505
- ^ Competitive learning, Hebbian coincidence learning, Hopfield networks and attractor networks:
- Luger & Stubblefield 2004, pp. 474–505
- ^ Hawkins & Blakeslee 2004
- ^ Control theory:
- ACM 1998, ~I.2.8,
- Russell & Norvig 2003, pp. 926–932
- ^ Lisp:
- Luger & Stubblefield 2004, pp. 723–821
- Crevier 1993, pp. 59–62,
- Russell & Norvig 2003, p. 18
- ^ Prolog:
- Poole, Mackworth & Goebel 1998, pp. 477–491,
- Luger & Stubblefield 2004, pp. 641–676, 575-581
- ^ Schaeffer, Jonathan (2007-07-19). "Checkers Is Solved". Science. http://www.sciencemag.org/cgi/content/abstract/1144079. Retrieved 2007-07-20.
- ^ Computer Chess#Computers versus humans
- ^ Jose Hernandez-Orallo (2000). "Beyond the Turing Test". Journal of Logic, Language and Information 9 (4): 447–466. doi:10.1023/A:1008367325700. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.44.8943. Retrieved 2009-07-21.
- ^ D L Dowe and A R Hajek (1997). "A computational extension to the Turing Test". Proceedings of the 4th Conference of the Australasian Cognitive Science Society. http://www.csse.monash.edu.au/publications/1997/tr-cs97-322-abs.html. Retrieved 2009-07-21.
- ^ Shane Legg and Marcus Hutter (2007). "Universal Intelligence: A Definition of Machine Intelligence" (PDF). Minds and Machines 17: 391–444. doi:10.1007/s11023-007-9079-x. http://www.vetta.org/documents/UniversalIntelligence.pdf. Retrieved 2009-07-21.
- ^ "AI set to exceed human brain power" (web article). CNN.com. 2006-07-26. http://www.cnn.com/2006/TECH/science/07/24/ai.bostrom/. Retrieved 2008-02-26.
- ^ Brooks, R.A., "How to build complete creatures rather than isolated cognitive simulators," in K. VanLehn (ed.), Architectures for Intelligence, pp. 225-239, Lawrence Erlbaum Assosiates, Hillsdale, NJ, 1991.
- ^ http://hackingroomba.com/?s=atmel
- ^ All of these positions below are mentioned in standard discussions of the subject, such as:
- Russell & Norvig 2003, pp. 947–960
- Fearn 2007, pp. 38–55
- ^ Philosophical implications of the Turing test:
- Turing 1950
- Haugeland 1985, pp. 6–9
- Crevier 1993, p. 24
- McCorduck 2004, p. 70–71
- Russell & Norvig 2003, pp. 2–3 and 948
- ^ Dartmouth proposal:
- McCarthy et al. 1955
- Crevier 1993, p. 49
- ^ The physical symbol systems hypothesis:
- Newell & Simon 1976, p. 116
- McCorduck 2004, p. 153
- Russell & Norvig 2003, p. 18
- ^ Dreyfus criticized the necessary condition of the physical symbol system hypothesis, which he called the "psychological assumption": "The mind can be viewed as a device operating on bits of information according to formal rules". (Dreyfus 1992, p. 156)
- ^ Dreyfus' critique of artificial intelligence:
- Dreyfus 1972, Dreyfus & Dreyfus 1986
- Crevier 1993, pp. 120–132
- McCorduck 2004, p. 211–239
- Russell & Norvig 2003, pp. 950–952,
- ^ This is a paraphrase of the important implication of Gödel's theorems.
- ^ The Mathematical Objection:
- Russell & Norvig 2003, p. 949
- McCorduck 2004, p. 448–449
- Turing 1950 under “(2) The Mathematical Objection”
- Hofstadter 1979,
- Gödel 1931, Church 1936, Kleene 1935, Turing 1937
- ^ This version is from Searle (1999), and is also quoted in Dennett 1991, p. 435. Searle's original formulation was "The appropriately programmed computer really is a mind, in the sense that computers given the right programs can be literally said to understand and have other cognitive states." (Searle 1980, p. 1). Strong AI is defined similarly by Russell & Norvig (2003, p. 947): "The assertion that machines could possibly act intelligently (or, perhaps better, act as if they were intelligent) is called the 'weak AI' hypothesis by philosophers, and the assertion that machines that do so are actually thinking (as opposed to simulating thinking) is called the 'strong AI' hypothesis."
- ^ Searle's Chinese Room argument:
- Searle 1980, Searle 1991
- Russell & Norvig 2003, pp. 958–960
- McCorduck 2004, pp. 443–445
- Crevier 1993, pp. 269–271
- ^ Artificial brain:
- Moravec 1988
- Kurzweil 2005, p. 262
- Russell & Norvig 2003, p. 957
- Crevier 1993, pp. 271 and 279
- ^ McCorduck (2004, p. 190-25) discusses Frankenstein and identifies the key ethical issues as scientific hubris and the suffering of the monster, i.e. robot rights.
- ^ Robot rights:
- ^ See the Times Online, Human rights for robots? We’re getting carried away
- ^ Russell & Norvig (2003, p. 960-961)
- ^ a b c Singularity, transhumanism:
- Kurzweil 2005
- Russell & Norvig 2003, p. 963
- ^ Joseph Weizenbaum's critique of AI:
- Weizenbaum 1976
- Crevier 1993, pp. 132−144
- McCorduck 2004, pp. 356–373
- Russell & Norvig 2003, p. 961
- ^ Kennedy, Andrew (2009), 'Who is human anyway?', pp=221–234, "Essential Personalities, and why humans found love, adapted to monogamy and became better parents", Gravity Publishing, UK, ISBN 978-0-9544831-4-2
- ^ Quoted in McCorduck (2004, p. 401)
References
Major AI textbooks
- Luger, George; Stubblefield, William (2004). Artificial Intelligence: Structures and Strategies for Complex Problem Solving (5th ed.). The Benjamin/Cummings Publishing Company, Inc.. ISBN 0-8053-4780-1. http://www.cs.unm.edu/~luger/ai-final/tocfull.html.
- Nilsson, Nils (1998). Artificial Intelligence: A New Synthesis. Morgan Kaufmann Publishers. ISBN 978-1-55860-467-4.
- Russell, Stuart J.; Norvig, Peter (2003), Artificial Intelligence: A Modern Approach (2nd ed.), Upper Saddle River, New Jersey: Prentice Hall, ISBN 0-13-790395-2, http://aima.cs.berkeley.edu/
- Poole, David; Mackworth, Alan; Goebel, Randy (1998). Computational Intelligence: A Logical Approach. New York: Oxford University Press. http://www.cs.ubc.ca/spider/poole/ci.html.
- Winston, Patrick Henry (1984). Artificial Intelligence. Reading, Massachusetts: Addison-Wesley. ISBN 0201082594.
History of AI
- Crevier, Daniel (1993), AI: The Tumultuous Search for Artificial Intelligence, New York, NY: BasicBooks, ISBN 0-465-02997-3
- McCorduck, Pamela (2004), Machines Who Think (2nd ed.), Natick, MA: A. K. Peters, Ltd., ISBN 1-56881-205-1, http://www.pamelamc.com/html/machines_who_think.html
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- Gladwell, Malcolm (2005). Blink. New York: Little, Brown and Co.. ISBN 0-316-17232-4.
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- Hofstadter, Douglas (1979). Gödel, Escher, Bach: an Eternal Golden Braid. New York, NY: Vintage Books. ISBN 0394745027.
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- Kurzweil, Ray (1999). The Age of Spiritual Machines. Penguin Books. ISBN 0-670-88217-8.
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- Lakoff, George (1987). Women, Fire, and Dangerous Things: What Categories Reveal About the Mind. University of Chicago Press. ISBN 0-226-46804-6.
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- Lucas, John (1961). "Minds, Machines and Gödel". in Anderson, A.R.. Minds and Machines. http://users.ox.ac.uk/~jrlucas/Godel/mmg.html.
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- Moravec, Hans (1988). Mind Children. Harvard University Press. ISBN 0674576160.
- NRC, (United States National Research Council) (1999). "Developments in Artificial Intelligence". Funding a Revolution: Government Support for Computing Research. National Academy Press.
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- Searle, John (1980). "Minds, Brains and Programs". Behavioral and Brain Sciences 3 (3): 417–457. http://www.bbsonline.org/documents/a/00/00/04/84/bbs00000484-00/bbs.searle2.html.
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- Shapiro, Stuart C. (1992). "Artificial Intelligence". in Shapiro, Stuart C.. Encyclopedia of Artificial Intelligence (2nd ed.). New York: John Wiley. pp. 54–57. ISBN 0471503061. http://www.cse.buffalo.edu/~shapiro/Papers/ai.pdf.
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Further reading
- R. Sun & L. Bookman, (eds.), Computational Architectures: Integrating Neural and Symbolic Processes. Kluwer Academic Publishers, Needham, MA. 1994.
- Margaret Boden, Mind As Machine, Oxford University Press, 2006
- John Johnston, (2008) "The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI", MIT Press
- Courtney Boyd Myers ed. (2009). The AI Report. Forbes June 2009
External links
Find more about Artificial Intelligence on Wikipedia's sister projects:
Definitions from Wiktionary Textbooks from Wikibooks Quotations from Wikiquote Source texts from Wikisource Images and media from Commons News stories from Wikinews Learning resources from Wikiversity- What Is AI? — An introduction to artificial intelligence by AI founder John McCarthy.
- "Logic and Artificial Intelligence" article by Richmond Thomason in the Stanford Encyclopedia of Philosophy
- AI at the Open Directory Project
- GPAI - An open project for everyone come together to develop AI under GPL and Creative Commons.
- AI Topics — A large directory of links and other resources maintained by the Association for the Advancement of Artificial Intelligence, the leading organization of academic AI researchers.
- Artificial Intelligence Discussion group
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Categories: Artificial intelligence | Cybernetics | Formal sciences | Technology in society
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Wed, 21 Jul 2010 07:51:05 GMT+00:00
TMC Net "The system uses the context in which a given person appears, using artificial intelligence techniques to find out information not otherwise visible - for ...
Nomad
Wed, 14 Jul 2010 13:52:51 GM
An interview with Bina 48 YouTube - Science: Interview With a Robot - nytimes.com.
Q. I am building a robot but I can't get the Artificial Intelligence program just right. I've tried hundreds of different program possibilities but none of them work just right. I want it to think on its own, learn from passed experiences, be able to hold a conversation, and do all this unsupervised. Any suggestions?
Asked by Kitsune - Fri Jun 13 15:47:45 2008 - - 2 Answers - 0 Comments
A. I am not sure what programming language you are using, but I do have some Java code that does similar functions (if you want a description of the algorithms, email me (mukarram91@gmail.com)); also, have you looked into neural nets; I can suggests resources for that if you like. Good luck.
Answered by mukarram91 - Thu Jun 19 13:20:08 2008


